[ Corporate presentation ]
PainGroup | PAIN GAMING
A corporate and fundraising presentation designed to position PainGroup beyond PAIN Gaming and reveal the full scale of its ecosystem to investors and partners.
[ CASE STUDY ]
Beyond the game.
Context
PainGroup needed to present itself to investors and partners as an ecosystem extending far beyond PAIN Gaming. The challenge was to organize a broad body of content, reveal new areas of activity and preserve the energy of gaming with the maturity expected in a business conversation.
Development
Working from raw content, brand materials, photography and video supplied by the client, I developed the complete script and created a new visual identity for the presentation. The project combined artificial intelligence, 3D elements, UI design and game-interface-inspired effects to build an immersive experience without losing clarity or corporate credibility.
Outcome
The approximately 130-slide presentation was developed over two months due to the project’s complexity. Its visual solution became a reference for the subsequent evolution of PainGroup’s identity, inspiring new brand applications.
- Client
- PainGroup | PAIN GAMING
- Project
- Corporate and fundraising presentation
- Scope
- Strategy, script, visual identity, AI, 3D, UI design and motion
- Delivery
- Approximately 130 slides in two months
- Creative credits
- Entirely created by Bianca Hirota




